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Gaia

Main map used to play Kenaron, Zula, Gardis and Fantasy games.

A clan will be able to rule a region when at the passing of day it possesses the maximum population among all the cities it possesses in that region.

Regions

#1 - Kel-Thalar

Lands Government bonus
1.jpg 1.jpg Plain 7.jpg Swamp Cities give food x3.

#2 - Black Mountain

Lands Government bonus
2.jpg 3.jpg Mountain Cities give Mana x2.

#3 - Kel-Eriad

Lands Government bonus
3.jpg 1.jpg Plain 7.jpg Swamp Cities 20% population growth.

#4 - Agmar

Lands Government bonus
4.jpg 2.jpg Forest 1.jpg Plain 4.jpg River 5.jpg Coast Producción madera x2. Producción tablas x2

#5 - Gold Island

Lands Government bonus
5.jpg 5.jpg Coast Cities give gold x2.

#6 - West Ethelian

Lands Government bonus
6.jpg 1.jpg Plain 5.jpg Coast Cities give x1.5 Fame.

#7 - East Ethelian

Lands Government bonus
7.jpg 2.jpg Forest 1.jpg Plain 6.jpg Hill 5.jpg Coast Quests made in the region give x3 Gold.

#8 - Kel-Dharim

Lands Government bonus
8.jpg 1.jpg Plain 7.jpg Swamp Armies have 20% defense to defend.

#9 - Kel-Vhalim

Lands Government bonus
9.jpg 1.jpg Plain 7.jpg Swamp 4.jpg River Rrade routes give gold x2.

#10 - Talaverm

Lands Government bonus
10.jpg 2.jpg Forest 3.jpg Mountain 4.jpg River Cities give iron and tools and x2.

#11 - Liam

Lands Government bonus
11.jpg 2.jpg Forest 1.jpg Plain 4.jpg River 5.jpg Coast Producción madera x2. Producción agua x2

#12 - Valaradrim

Lands Government bonus
12.jpg 2.jpg Forest 1.jpg Plain 4.jpg River 5.jpg Coast Producción madera x3

#13 - Armenell

Lands Government bonus
13.jpg 1.jpg Plain 5.jpg Coast Rrade routes give gold x2.

#14 - Vulcan

Lands Government bonus
14.jpg 6.jpg Hill 3.jpg Mountain 9.jpg Volcano Cities give Iron and weapons x2.

#15 - Lothoriel

Lands Government bonus
15.jpg 6.jpg Hill 3.jpg Mountain 4.jpg River Cities give Mithril and Relics x2 .

#16 - Nascar

Lands Government bonus
16.jpg 3.jpg Mountain 4.jpg River Quests made here give 40% Experience.

#17 - Melham

Lands Government bonus
17.jpg 3.jpg Mountain Cities give Stone x3.

#18 - Moriah

Lands Government bonus
18.jpg 3.jpg Mountain 9.jpg Volcano Cities lose only 50% of normal in moral to lose an attack.

#19 - Roham

Lands Government bonus
19.jpg 3.jpg Mountain 1.jpg Plain 4.jpg River 7.jpg Swamp A 20% chance that the attacks do not cost turns.

#20 - Gerdetham

Lands Government bonus
20.jpg 2.jpg Forest 3.jpg Mountain 7.jpg Swamp Cities give Water x3.

#21 - Amlados

Lands Government bonus
21.jpg 2.jpg Forest 3.jpg Mountain 1.jpg Plain 4.jpg River 5.jpg Coast Cities give one turn every 15 buildings (Normal is every 20).

#22 - Green Valley

Lands Government bonus
22.jpg 2.jpg Forest Spying the ruling fails 90%.

#23 - Asgard Waters

Lands Government bonus
23.jpg 1.jpg Plain 2.jpg Forest 3.jpg Mountain Cities give gems x3.

#24 - Asgard Valley

Lands Government bonus
24.jpg 3.jpg Mountain 4.jpg River 1.jpg Plain Your armies gain a 20% attack attack.

#25 - Darkness Lands

Lands Government bonus
25.jpg 3.jpg Mountain Your armies earn 20% defense to defend.

#26 - West Desernath

Lands Government bonus
26.jpg 8.jpg Desert 6.jpg Hill 1.jpg Plain Cities give x2 Silver Jewellery.

#27 - East Desernath

Lands Government bonus
27.jpg 8.jpg Desert 6.jpg Hill Rrade routes give gold x2.

#28 - Pyramyd

Lands Government bonus
28.jpg 8.jpg Desert Karma cities give x1.5.

#29 - Serra Tooth

Lands Government bonus
29.jpg 8.jpg Desert 6.jpg Hill 5.jpg Coast Stone Blocks give cities and x2.

#30 - Oasis

Lands Government bonus
30.jpg 8.jpg Desert 5.jpg Coast Cities give Silver, Jewelry, Gems and Crystal x1.5.
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